Lesson 15.3 · 20 min

Experimental Probability

What actually happens when you run a trial, how it compares with the theory, and how to predict a frequency.

In this lesson you will learn to…

  • Calculate experimental probability from the results of a trial
  • Explain why more trials give a more reliable estimate
  • Decide from results whether a dice or spinner looks biased
  • Calculate an expected frequency

Two different things called “probability”

There are two ways to put a number on how likely something is, and it matters which one you are doing.

Theoretical probability is worked out by reasoning. A fair dice has six equally likely faces, so P(6)=16P(6) = \frac{1}{6}. You never touch a dice to work this out.

Experimental probability is worked out by doing it. Roll the dice 60 times, count 12 sixes, and your estimate is 1260=0.2\frac{12}{60} = 0.2. It is also called relative frequency.

Why experimental probability wobbles

Roll a fair dice six times and you will very rarely get exactly one six. That is not because the dice is broken — it is because six trials is a tiny sample.

The more trials you run, the less the wobble matters:

TrialsA typical estimate of P(6)P(6)How far from 16≈0.167\frac{1}{6} \approx 0.167
600 or 0.330.33miles off
60around 0.150.15 to 0.200.20close
600around 0.160.16 to 0.1750.175very close

Use the spinner above to see this for yourself. It is much more convincing when you watch it happen than when you read about it.

When you have no choice but to experiment

Theoretical probability needs equally likely outcomes. Plenty of real situations do not have any:

  • Will a drawing pin land point up? The two ways it can land are not symmetrical.
  • Will this bus be late? There is no list of equally likely outcomes.
  • Will this particular biased dice show a 6? It is biased — that is the whole point.

For all of these, running trials is the only route to a number.

Is it biased?

To judge fairness, compare what happened with what a fair object would be expected to give — and then ask whether the gap is big enough to matter for that number of trials.

expected frequency=number of trials×P(event)\text{expected frequency} = \text{number of trials} \times P(\text{event})

A gap of 10 out of 30 trials proves nothing. The same gap out of 3000 trials is damning. Always mention the number of trials when you give your verdict.

Predicting with expected frequency

The same formula works forwards. If a seed has a 0.80.8 probability of germinating and you plant 250, you expect 250×0.8=200250 \times 0.8 = 200 to come up.

Expected frequency is an estimate, not a promise. Saying “exactly 200 will germinate” is wrong; saying “about 200” is right.

Key rules and formulas

  • Experimental probability (relative frequency)

    This is what you measure. It changes every time you repeat the experiment.
  • Theoretical probability

    This is what you calculate, assuming the dice or spinner is fair. It never changes.
  • More trials, closer agreement

    As the number of trials grows, the experimental probability settles down towards the theoretical one. Ten spins tells you almost nothing; a thousand tells you a great deal.
  • Expected frequency

    Use it to predict how often something should happen. It rarely comes out as a whole number — round sensibly and say it is an estimate.
Try it

How many spins is enough?

RedBlueGreenYellow

Results so far
OutcomeRedBlueGreenYellow
Frequency0000
Relative frequency————
Number of spins
0
Experimental P(Red)
—
Theoretical P(Red)
1/4 = 0.25
Difference
—

Press +10 spins a few times and watch the relative frequency for Red jump around. Then press +100 spins twice and watch it settle near . That settling is the whole idea of this lesson.

Worked examples

Worked example 1

Experimental probability from results

A drawing pin is dropped 200 times. It lands point up 130 times. Estimate the probability that it lands point up.

Try it yourself first, then reveal the solution one step at a time.

Worked example 2

Is the dice biased?

A six-sided dice is rolled 600 times. A six comes up 145 times. Does the dice look biased?

Try it yourself first, then reveal the solution one step at a time.

Worked example 3

Expected frequency

The probability a football team wins any match is . How many of their next 20 matches would you expect them to win?

Try it yourself first, then reveal the solution one step at a time.

Practice: experimental probability

10 questions

Ten questions, including a spinner you run yourself, a probability scale to drag, a set of flashcards and a timed drill.
  1. Question 1 of 10Type the answerFoundation
    A coin is tossed 80 times and lands heads 46 times. Calculate the experimental probability of a head, as a decimal.
  2. Question 2 of 10Type the answerFoundation
    The probability a seed germinates is . A gardener plants 250 seeds. How many would you expect to germinate?
  3. Question 3 of 10Explore and match
    Drag the marker to show the probability of rolling an even number on a fair six-sided dice.

    Move the controls until you match the question, then press Check.

    0
    Probability
    0
  4. Question 4 of 10Explore and matchFoundation
    Run the spinner at least 100 times using the buttons, and watch the relative frequency for Red as the number of spins grows.

    Move the controls until you match the question, then press Check.

    RedBlueGreenYellow

    Results so far
    OutcomeRedBlueGreenYellow
    Frequency0000
    Relative frequency————
    Number of spins
    0
    Experimental P(Red)
    —
    Theoretical P(Red)
    1/4 = 0.25
    Difference
    —
  5. Question 5 of 10Multiple choice
    A dice is rolled 600 times and gives 145 sixes. Which conclusion is best supported?
  6. Question 6 of 10Match the pairs
    Match each term to its meaning.

    Pick an answer, then choose the row it belongs to. You can also drag it.

    • Theoretical probability
    • Experimental probability
    • Expected frequency
    • Biased

  7. Question 7 of 10True or false
    If the experimental probability does not exactly match the theoretical probability, the object must be biased.
  8. Question 8 of 10Complete the table
    A four-sided spinner is spun 200 times. Complete the table of relative frequencies, as decimals.
    ColourFrequencyRelative frequency
    Red54
    Blue48
    Green62
    Yellow36
  9. Question 9 of 10Flashcards
    Flip through the probability formulas until you can recall each one before turning the card.

    Card 1 of 7

    Tap the card to flip it

  10. Question 10 of 10Quick-fire drill
    Quick-fire: expected frequency. Each one is trials probability.

    8 questions · 90 seconds · answer as many as you can.